Visuals
Visual features let you see players and other entities through walls and obstacles.
Bones
Renders enemy skeleton through walls.
Shows a wireframe skeleton overlay on enemy players, visible through all surfaces. Useful for tracking player movement, positioning, and understanding their stance (crouching, prone, leaning).
Tips:
- Combine with Visible Check to color-code visible vs hidden enemies
- Works well alongside Box ESP for quick target identification
Box ESP
Draws 2D boxes around players.
Renders a colored rectangle around each player. The box scales with distance, giving you a clear indication of enemy size and position at any range.
Tips:
- Use with distance-based opacity for cleaner visuals at long range
- Pair with Snap Lines to quickly identify the nearest threat
Corner Box ESP
Draws corner markers instead of full boxes.
A lighter alternative to full Box ESP. Only draws the four corners of the bounding box, giving a cleaner look while still showing player positions.
Visible Check
Color-codes players based on line-of-sight.
Changes the color of ESP elements based on whether the player is currently visible to you. Visible players show in one color, hidden players in another. Essential for knowing who you can shoot immediately.
Head Circles
Draws circles on player heads.
Renders a circle around each player’s head position. Makes headshot targeting easier, especially at longer ranges where heads are small.
Snap Lines
Draws lines from your screen to each player.
Draws a line from the bottom of your screen to each visible player. Gives a quick visual indication of direction and relative distance.
Target Snap Lines
Draws a line to the aimbot's current target.
When the aimbot has a target locked, a highlighted line is drawn to that specific player. Useful for confirming which enemy the aimbot is tracking.
Chams
Renders colored overlays on player models.
Chams replace player model textures with solid colors or effects, making players extremely easy to spot. Visible chams show through walls when combined with hidden chams.
Chams Types:
- Wireframe — Shows the model as a wireframe mesh
- Solid — Fills the model with a solid color
Chams Modes:
- Custom Colors — Use your own visible/hidden colors
- Dark Matter — Animated dark matter effect
- 3D Rainbow — Animated rainbow gradient effect
Tips:
- Enable “Render Real Model” to see the original player model underneath
- Use contrasting visible/hidden colors for maximum clarity
Team & Outline Settings
Configure team check and outline colors.
Team Check filters visuals to only show enemies, hiding teammates from ESP/chams.
LocalPlayer Chams applies chams to your own player model (third person view).
Customize outline colors for teammates and enemies separately to quickly distinguish friend from foe.